Do you use your main in the first round or save it for a comeback in round four? Another factor to consider is that your ability charge for your Breaker and Hero Vehicle also carry over between rounds. We feel this makes you think more about your team composition. This means you’ll be using anywhere from two to five different AllStars in a game of Blitz, depending on how many rounds are played. Once you’ve used an AllStar, you can’t pick them again for the rest of the match. With character lockouts, you need to pick a new AllStar at the start of every round. The first team to win two rounds will win the match, so there’s no need to worry if you feel like you’ve fallen too far behind, one good round puts you right back up there.Īlong with its round-based system, what really sets Blitz apart is character lockouts and ability energy carry over. Scoring points should feel very familiar with hits, barges, wrecks and KOs being a reliable way to climb the scoreboard. Each match is split into rounds where teams battle it out to be the first team to score 100 points, or have the highest points when the timer runs out. Splitting those 12 into four teams of three AllStars helped give more weight to your choice of AllStar throughout a match. To accomplish this, we made the decision to have a maximum of 12 players in a game of Blitz. Overall, we wanted to tone down some of the noise and allow for calculated, precision gameplay whilst enabling you to stay tuned in to how a game was progressing between multiple teams. To achieve this, we knew we had to inject various forms of teamplay into Blitz, whether it be understanding which team member should choose a specific AllStar, driving as a pack to hunt the same opponents or avenging the wreck of a teammate by wrecking an enemy player. When starting out with this kind of mode, we knew that we wanted to create something which uses the core game mechanics and what people enjoy about Mayhem, but create a highly competitive, intense and fast-paced game mode that rewards team focused play.
0 Comments
Leave a Reply. |